Google’s head of public policy, Andrew McLaughlin, will join the Obama administration as deputy chief technology officer, according to a report by the New York Times. McLaughlin will assist former Virginia Secretary of Technology Aneesh Chopra, who President Obama appointed as CTO in April.
McLaughlin has been leading Google’s public policy efforts for quite some time now. According to this blog post, he was the first member of Google’s policy team in 2005.
Before his time at Google, McLaughlin launched the nonprofit group Internet Corporation for Assigned Names and Numbers, where he serves as vice president, chief policy officer, and chief financial officer. Previously, McLaughlin was a senior fellow at Harvard Law School's Berkman Center for Internet. Most recently, McLaughlin was working on the Obama/Biden presidential transition team in Washington.
McLaughlin isn’t the only Googler to join the Obama administration. Google CEO Eric Schmidt, who was speculated to be CTO, was recently named to the President’s Council of Advisors on Science and Technology. Former Google product manager Kate Stanton joined the White House as its director of citizen participation earlier this year.
Crunch Network: CrunchBasethe free database of technology companies, people, and investors
Spymaster, the Twitter-based game that we covered last night, is spreading like crazy today. It’s been a trending topic on Twitter throughout the day, even ahead of the hype around Microsoft’s new search engine, Bing. Because of this popularity though, some Twitter users are getting inundated with tweets from the service in their streams. It’s not really spam, because it’s their friends doing it, but to some, it’s very annoying. Former Digg lead architect, Joe Stump, is particularly pissed off.
“I've started both unfollowing and reporting users of this game to @spam. This isn't because I hate my friends, it's because I have no other recourse to stop this application's abusive behavior,” he writes in a blog post today. While Stump isn’t entirely accurate that the only way to gain points is by tweeting out your actions in the game, the spirit of what he’s saying is correct because you are encouraged to tweet out your actions in the game to earn more points. He notes that this is similar to what happened with Facebook Platform early on, as games like Zombies took over people’s streams. This is something that VentureBeat’s Eric Eldon notes as well, joking that maybe they should rename the game “SpamMaster.”
But the real issue here, which both Stump and Eldon bring up, is that this is the perfect example of why Twitter needs filters of some sort. We’ve been railing on this for a while, and I’m actually quite glad this game has come along to bring the issue to the forefront. The problem isn’t that the game is spam, it’s that Twitter is not at all set up to handle games like this, even though it is positioning itself to be a robust platform.
You need to be able to do things like block certain hashtags or keywords, and to be able to group together certain friends. Currently, various third party sites/services handle thing on top of Twitter, but it’s not enough if Twitter is really going to be a new form of communication. Because if Twitter gets overrun by these types of viral games, people will simply stop visiting Twitter, and it will destroy the platform’s backbone.
Not that these are trivial things for Twitter to implement given its crazy rate of growth right now. But it will be needed if that growth is to continue in the future. At the very least, Twitter should allow you to block which apps you get updates from — though I think it still considers Spymaster updates to be coming from the “web.”
For his part, Spymaster co-founder Eston Bond says, “Backlash has been pretty minimal. Some people find Spymaster noisy but I’m amazed at how many people defend their tweeted spymaster actions to others (search can give you some examples.) For now, everyone’s having fun and I want to make sure that we can keep the game compelling in the long term. I have lots of content ideas that I’ll be hopefully implementing soon.”
Again, I don’t consider this Spymaster’s problem — but there is a problem, it’s Twitter’s. You’ll see this as more of these style games come along. It’s a matter of when, not if.
A couple years ago, Netflix began supplementing its DVD mail rental business with movie streams over the Web. for a few thousand select titles. Today, millions of Netflix customers stream their movies instead of waiting for them to come in the mail (or, more often, do both). ComScore Video Metrix estimates Netflix’s online viewership a bit lower at 645,000 unique viewers in March. They watched 6.9 million video streams and the average time spent watching per viewer is an amazing 128 minutes for the month, which is right up there with YouTube in terms of time spent (having full-length feature films helps keep people around longer).
You pay Netflix a subscription, and you can watch your monthly allotment of movies any way you want. Netflix doesn’t care where you watch your movies, whether it is on your TV, xBox 360, Windows Media Center, or other devices.
Streams still make up a small portion of the overall movies watched by Netflix customers, but it is growing as the company expands its streaming catalog, broadband improves, and computers become more like TVs (and vice versa). I ran into Netflix CEO Reed Hastings at the AllThingsD conference this week, and asked him in the video above how his streaming service is going and how its economics compare to that of mailing out DVDs. As you can imagine, it costs much less to stream a movie over the Internet than it does to mail it as a DVD. But Netflix ends up paying twice anyway because it already owns the movies on DVD. It has to pay the studios an additional streaming fee. The studios like that. “If the studios have their way, we’ll pay them two or three times,” quips Hastings. But he is resigned to paying wtice for movies he’s already bought. The way he looks at it, Netflix is paying the studios instead of the Post Office.
Crunch Network: CrunchBoardbecause it’s time for you to find a new Job2.0
Facebook developers are dying for a unified payment platform, and all signs are pointing to one coming soon. In the latest news, the site has just released a draft of its proposed new Payments Terms, which will dictate how transactions will be conducted going forward. While the updated terms are in line with Facebook’s recent trend towards using simplified language in its legal documents, the company’s blog post also notes that the new terms will “give us the flexibility to try new features”. This isn’t particularly surprising - there have recently been reports of Facebook planning to begin testing payments some time soon, after months of delays.
Facebook is using the same community commenting process it used during its site-wide Terms of Service fiasco before it officially rolls out the new terms, giving users three days to voice their thoughts on the site’s Governance site.
You can read through the proposed list of rules here (there’s also a FAQ). Most of them are pretty straightforward - Facebook basically says that it licenses all of your virtual goods and credits to you (you don’t own them), and it can do whatever it wants as far as changing the price of credits. It’s also not responsible for anything you buy (aside from ensuring that your Facebook Gifts are delivered), and there are no refunds (though the company says that it may intervene in disputes betwen users concerning payments, but that it is under no obligation to do so). Some of the language refers to transactions between users and third parties, which is indicative of the upcoming payment system.
There are a few interesting tidbits worth looking through. My favorite is this one, which seems to indicate that Facebook can randomly disperse virtual gifts to friends if you fail to use your credits in three years (which could have some potentially hilarious consequences, depending on who receives those virtual bikinis and cans of Coors Light):
3.6 If you leave a balance of credits unused for three years, we may redeem those credits by sending virtual gifts to your Facebook friends or donating the credits to a nonprofit organization of our choice (and charging standard redemption fees for those transactions).
Crunch Network: MobileCrunchMobile Gadgets and Applications, Delivered Daily.
Listen up, 2.5mm-to-3.5mm headset adapters. You too, crappy shape changers required by an absurd chunk of the worthwhile phones out there: We’re through. Game over. Just like voicemail and hand shakes, we’re officially declaring war on any middleman component required to pump audio from a cell phone, along with the phones that require them.
There was a time when this sort of thing was acceptable. It was only a few years ago. Most phones were hitting the shelves with but a few hundred megabytes of storage space, while standalone audio players touted capacities that all but the most dedicated downloaders had a hard time filling. Then came microSD and its high capacity variant, allowing users to pack up to 16 gigs of data (soon to be 32 gigabytes and, with the eventual evolution of SDXC, up to 2 terabytes) onto a card roughly the size of your thumbnail. Then came the iPhone which, whether the decriers like it or not, made much of the general populace give a damn about what their cell phones could do. With 3G networks up across the country and 4G networks beginning to roll out, audio streaming and on-the-go music downloads are becoming commonplace.
Phone manufacturers can no longer afford to implement media playback as an afterthought - but if they insist on requiring headset adapters, that’s exactly what they’re doing.
It’s been over 2 months since Foursquare launched at SXSW and something strange is happening: My friends are still using it — a lot. Sure, for the service to have real success, it will have to spread well beyond pockets of tech hipsters, but even this success is something we haven’t seen with the majority of location-based social networks so far. But Foursquare’s strategy is smart in that it’s just as much of a game, in which you collect badges and gain mayorships of your favorite local places, as anything else. And now it’s gearing up for a further expansion with an API.
Initially, team hopes this API will be used to build more mobile clients, co-founder Dennis Crowley tells us. Right now, there is only a native app for the iPhone, but he says that there are already a few people working on a native Android app as well. And they envision someone building a BlackBerry app shortly as well. I know that will be music the ears of a lot of my friends who are forced to visit Foursquare’s website from their mobile browsers, which is a less than ideal experience right now.
Crowley also says that someone has already used the APIs to build a desktop client on Adobe AIR.
But the recent news that most interests me has to be how some cities have establishments that are acknowledging mayorships. You can a mayorship in Foursquare basically by being the person who checks in there most often (on different days). One bar in LA, Good Hurt, is giving away a free beer to the “mayor” every time they come in! Another place in Denver is giving away free lunches to the mayor, and some bar in Brooklyn has a blackboard which they write the mayor’s name on, Crowley tells us.
He says that the team is thinking about ways to work with more establishments to offer these sorts of deals. It’s really a pretty ingenious idea for both the service and the establishment, as it drives usage of both. It’s sort of like what some brands are using Twitter for, but the location aspect is particularly interesting and could be much more targeted. And yes, that could even eventually blossom into business model.
But basically, I just want some San Francisco bars to acknowledge my mayorships and give me a free beer. That’s my business model.
Yahoo 360, which was supposed to close early last year, is finally officially shutting its doors on July 13, according to a blog post written on the site today. The social network/blogging service that nobody really used (except in Vietnam) steadily lost its steam, especially in the U.S. According to ComScore, Yahoo 360 had 13.9 million worldwide unique visitors in April. But only 982,000 of those unique visitors were from the U.S. This is down from 1.8 million unique U.S. visitors a year ago (see chart below).
Yahoo 360 was built to create a social network around a blogging platform, and simply couldn’t compete with other social networks like Facebook and MySpace, and other more popular blogging platforms like Wordpress and Movable Type. Similar to the company’s original announcement in 2007, Yahoo is promising to help move blog posts and friends lists over to a more general Yahoo profile. What took it so long to pull the plug? Yahoo says it took almost two years to shut down the service because the company was trying to find “a sustainable and adequate solution” for retaining user’s personal data from the site. The blog post also mentions that they have a solution for users but neglects to mention what exactly that is.
If you don’t use GOOG-411 when you are away from your computer and need directory assistance, you should. It is free and will give you the address or phone number of any local business. Today, GOOG-411 added an obvious feature it should have had all along: it now tells you the street intersections where a business is located.
Since it knows the location information and can presumably cross-reference that with Google Maps, giving out the intersection is not too hard. To get the intersection, just ask for “details” after you get the phone number.
The thing about GOOG-411 is that it is all automated using Google’s speech recognition technology. While you are waiting for it to find the phone number and address, it plays a recording of a human voice pretending to be a computer calculating the answer (”bidabudabidabudabidabudabid”). It’s a nice touch. Almost makes you forget you are talking to a computer. Almost.
Crunch Network: CrunchBoardbecause it’s time for you to find a new Job2.0
Imagini has launched the private beta version of its VisualDNA Shops widget to help monetise blogs and websites through a unique take on affiliate sales. The widget adds personalised product recommendations to any site, and immediately starts generating detailed demographic, psychographic and behavioural analytics of its visitors.
It does this using the company’s VisualDNA concept; working out people’s personality types based on the pictures they choose. Imagini draws the data from its consumer facing personality test site, Youniverse, which has profiled more than 15 million people since 2006. VisualDNA Shop presents visitors with a few visual questions, and delivers real-time product recommendations from Amazon.com based on their responses. Imagini secured $13.5m in funding in February this year, a chunk of which no doubt went on getting actor Stephen Fry to explain the VisualDNA concept in the video after the jump.
Crunch Network: CrunchBoardbecause it’s time for you to find a new Job2.0
Mochi Media, a well-financed San Francisco startup that operates a decentralized network of Flash-based online games and gaming websites and offers developers a way to distribute, monetize and get statistical information about their games, sure has done a good job growing its network to a significant size since it debuted its public beta product back in October 2007.
Sometime next week, the company is going to announce that in its first month of inclusion in comScore’s measurement system, it has taken the lead over one-stop shop gaming destinations in traffic by a margin. Combined with the company’s claim that the so-called ‘extended network’ is growing its delivered impressions by 5 to 10% month-over-month, Mochi Media should be attracting over 100 million visitors on a monthly basis right about now.
Looking at worldwide traffic, comScore pegs the Mochi Media network to have received a little over 91 million unique visitors last April, or roughly 8.2 per cent of the total traffic measured in the ‘Online Gaming’ category for that month. These are impressive numbers: the second ranked online gaming destination is Spil Games, and the total amount of traffic that network receives on a global scale per month is close to that of Mochi Media Action, a subset of Mochi’s network made up of only one genre (adventure games). Familiar brands you’d expect to rank higher, such as Yahoo! Games, MSN Games, EA Online and Nickelodeon, all obtain less than half Mochi Media’s reach worldwide.
It’s worth noting, however, that most of this traffic is coming from countries outside the U.S.: from those 91+ million visitors per month worldwide, only about 16 million visitors or roughly 17% originates from the Unites States. The company tells me a lot of visitors come from other English speaking nations like Canada and the U.K. but also from China and a good number of European countries.
I also got some numbers regarding its current network size: Mochi Media currently includes more than 14,000 games played across 30,000 websites, which the company claims translates to 1 billion game plays a month worldwide. A company representative declined to share any details about its revenue - the company provides technology for game developers to integrate advertising units powered and distributed by Mochi Media - but did say sales of pre-roll video advertising units are going particularly well, with CPM rates “in the low to mid-teens” for the U.S. and the UK.
Mochi Media is backed by $14 million in venture capital from Accel Partners and Shasta Ventures. Its most recent financing round was a $10 million Series B round from both investors back in June 2008. Meanwhile, the startup has convinced both a former MySpace (Carol Werner) as a Yahoo exec (Eric Boyd) to join its ranks and spurred small startups like the recently seed-fundedHeyZap to do similar things.
Không có nhận xét nào:
Đăng nhận xét